It has been two decades since Guitar Hero first launched across the Atlantic, giving everyday gamers the opportunity to become a rock star. Not in reality, though you'd be hard-pressed convincing someone who has mastered Free Bird’s lengthy guitar solo before a packed living-room audience.
Developed by the developers, the game gave players a guitar-shaped controller to follow coloured notes moving along the screen in time with the music. Each riff mimicked particular chords, creating the feel of a genuine live show.
The studio had already experimented in the music genre before partnering with the publisher, later acquired by Activision in 2006. Together, they established the foundations for an unlikely billion-dollar franchise which made a significant influence for many musicians included, introducing decades-old bands to a new generation of younger players.
Michael Dornbrook, former COO from the developer, remembers the early financial challenges of licensing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the dollar figure was so high,” he says. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. But once the game became a hit, and record sales airtime increased, everyone wanted to be in.”
He adds: “Among the amazing things was the number of parents reached out expressing gratitude for introducing their children to the songs they loved. It became an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Lead musician Paul Mahon remembers how the series revived classic rock to the forefront: “The game offered a larger, younger audience. Generally this had been considered music that was past it, however when it was included in the game young people discovered it, suddenly it was cool. This validated it, and got rid of the outdated tag. It provided our catalog a new life.”
At that time, the Answer’s debut album was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting AC/DC. “Their crew were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Music's biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and associated lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the group greater revenue than any of their records. It moved well over 500,000 units in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time as the industry faced decline.
The series continues to inspire nimble-fingered dedication within the community. Recently, an online personality completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive customisation options. This track is challenging enough on expert mode, let alone played at increased tempo and without missing a single one of the thousands of cues. They stated it took nine months of practice.
“Guitar Hero is a fun, fantasy thing. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes musician the artist.
DragonForce had already wrapped up a successful tour before their hit was featured in the third game, yet he explains it made them widely recognized. “I remember the record label informing us that our records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Legacy from the Iconic Controller
The best marketing, whether it’s for cars, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of being a rock star in the spotlight. Since the beginning, the creators felt that there’s an instinctive human desire to create songs, and their goal was to use technology to allow people to do it”.
The majority installments came out in just a half-decade between 2005 and 2010, including spin-offs like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.
Titles like Clone Hero and Fortnite Festival have maintained the scene alive, and there’s set to be something from the original publisher in development. Recently formed developers has entered production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace another game in the spirit of the classic?
“Our team believed those games could be like Madden allowing annual releases,” he remarks. “With abundant fresh tracks that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”